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Posted: 25 February 2008 01:10 PM   [ Ignore ]   [ # 16 ]
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simcity 4

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Posted: 25 February 2008 02:34 PM   [ Ignore ]   [ # 17 ]
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Chilipino - 25 February 2008 02:27 AM

pezyr - 24 February 2008 08:41 PM
CurryChicken - 24 February 2008 12:00 AM
pezyr - 23 February 2008 02:19 PM
diablo 2: lod

really?

for serious

I liked Diablo II LOD better than WoW.  I tried it and wasn’t hooked.  Do you know if there are any works on Diablo III or is Blizzard all about WoW?

The next WoW expansion is going to be released around November of this year..

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Posted: 04 March 2008 12:35 PM   [ Ignore ]   [ # 18 ]
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assassin’s creed
kane and lynch

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Posted: 04 March 2008 12:35 PM   [ Ignore ]   [ # 19 ]
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amietron - 25 February 2008 02:34 PM

Chilipino - 25 February 2008 02:27 AM
pezyr - 24 February 2008 08:41 PM
CurryChicken - 24 February 2008 12:00 AM
pezyr - 23 February 2008 02:19 PM
diablo 2: lod

really?

for serious

I liked Diablo II LOD better than WoW.  I tried it and wasn’t hooked.  Do you know if there are any works on Diablo III or is Blizzard all about WoW?

The next WoW expansion is going to be released around November of this year..

also rumor is thier top secret MMO future project is D3

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Posted: 04 March 2008 12:47 PM   [ Ignore ]   [ # 20 ]
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does internet poker count?  because I play a shitload of that.

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Posted: 04 March 2008 01:08 PM   [ Ignore ]   [ # 21 ]
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destrukshawn - 04 March 2008 12:35 PM

assassin’s creed
kane and lynch

Kane and Lynch, really?

That game sucks ass.

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Posted: 07 March 2008 02:21 PM   [ Ignore ]   [ # 22 ]
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ARMY OF TWO

and kane and lynch does suck but co-op games are always fun.

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Posted: 07 March 2008 02:51 PM   [ Ignore ]   [ # 23 ]
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^ the review for Army of Two is mixed..

two things I’ve gotten out of them: it’s short, and you NEED to play it with another human (which is cool).

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Posted: 07 March 2008 02:58 PM   [ Ignore ]   [ # 24 ]
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aznspyter - 07 March 2008 02:51 PM

^ the review for Army of Two is mixed..


two things I’ve gotten out of them: it’s short, and you NEED to play it with another human (which is cool).

i’m leaning toward the good side of the mixed reviews.  i’m playing it with kfc and we quickly figured out who was the assault guy (him) and who was the support guy (me); teamwork is vital and really enjoy cooperating except for those times he runs off and gets shot and i have to save him.  the other part of the game that i think is pretty cool is that i can buy and customize weapons to where i can maximize aggro and damage and draw fire.

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Posted: 07 March 2008 06:05 PM   [ Ignore ]   [ # 25 ]
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aznspyter - 07 March 2008 02:51 PM

^ the review for Army of Two is mixed..


two things I’ve gotten out of them: it’s short, and you NEED to play it with another human (which is cool).

You have to play with a person; it’s too hard to code an intelligent A.I. that’s going to be as smart as a real person at this point.

The enemy A.I. is as good/better than the one in Uncharted; they do a good job of hiding behind boxes, as well as trying to outflank the player.  Of course, there were a couple of really dumb ones that ran out into the open to be cannon fodder.  Thankfully, the enemy A.I. doesn’t have pinpoint laser accuracy when throwing grenades.  A cool bit of functionality is that there’s a beeping sound that indicates how close you’re getting to grenades, aside from the visual grenade indicator.  This works better than COD4 where half the time, I’m accidentally running towards grenades. 

Haven’t tried the online co-op, but thus far the co-op campaign has been alot of fun.

The people who are hardcore gamers are going to complain that this title is too short.  But this is a “problem” with nearly all next-gen games except for Oblivion.  Development costs must be outrageous.  I do miss those days of stuff like the original Silent Hill and the 10 hr minimum game. 

That said, we and J wasted alot of time shopping for guns, at least a half hr every time we wanted to upgrade the hardware.  That’s definitely a draw since the artwork is done beautifully and realistically.  The interface is a bit sluggish, but bearable (in between switching shopping for primary and secondary weapons for example, there’s a short 10-15 second load time).

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Posted: 07 March 2008 09:16 PM   [ Ignore ]   [ # 26 ]
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I was actually going to be writing about that topic KF.  I noticed it started as the trend on the previous generation with a game like Black.  Fantastic game but I’m assuming that kind of fantastic must cost kajillions and ones rocket budget is only so high.  However in today’s market this isn’t necessarily and issue since content can be released to extend the usability of a title and distrubution is already setup via the PSN/XBLM interfaces respectively.

i don’t know if blu-ray winning will really mean anything useful?  the 360 is two years into its life cycle and console shelf life is getting shorter by the generation.  why would a developer spend the next two years coding a game on a new disc format when that console might be on its way out the door?

this will all be interesting to see how things pan out.  Also the campaign is short, but apparently they’re pushing the online vs. multiplayer component to be where you would spend all your time.  If more companies followed Blizzard’s footsteps and approached thier multiplayer component as a seperate albeit related entity (see Battlegrounds and Call of Duty 4:MW) then we’d have a reason to play the multiplayer.

If each huge update brings new content for every big game, how can anyone really argue over the length of a title?  I do have a problem with all the in game advertising we’re hit with these days considering that its refreshed advertising meaning they’re engaging in new contracts with each advertiser and the fact that new generation games are 60-70$

whats unfortunate is that a lot of companies simply don’t yet see the light on bringing a proper platform to the console market and expanding on it with add’tl content.  obviously harmonix has found that this model works wonders with rock band.  i don’t know if its greed or the more likely reason that most console titles aren’t perfect or they’re setup in a manor to be told over multiple editions.

what a rant

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Posted: 07 March 2008 10:00 PM   [ Ignore ]   [ # 27 ]
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Been playing Endless Ocean and Ninja Reflex.

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Posted: 07 March 2008 10:10 PM   [ Ignore ]   [ # 28 ]
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These days the game engine can be the cheap part of the game, it’s the content that’s expensive to produce.  High quality artwork and level designs take a long time.  So extra downloadable levels will have significant cost, unless you’re simply rehashing elements of existing levels.  Given that people have already paid for your game, there’s no motivation to do this, you’d rather just sell and expansion or sequel.  I can see a lot of sequels this generation, they can exploit a lot of the previously created content for sequels.

The point of Bluray winning is that there’s all that much more reason to buy a PS3.  I don’t really think console shelf life is getting significantly shorter.  There’s a couple of market forces around.  Releasing a new console is an expensive affair, it’s expensive for the console maker, as well as all the game makers.  No one really wants to do this, and the main motivation is the threat of a competitor releasing a new console.  There’s actually a lot of motivation for Sony and MS to NOT release a new console, so that competitive force won’t kick in anytime soon.  One benefit to Sony is that the cost of the PS3 is recouped not only from game sales, but movies as well.

The main reason you need to stick with a console is to recoup costs.  New consoles are sold at a loss, profits are made from licensing titles.  Initial PS3 units would have to sell 5 or 6 game titles just for Sony to break even, let alone make a profit.  Console makers need their machines to be out there for a while for enough games to be sold for them to make money.  Game developers also sink a lot of money into new consoles.  The PS3 devkit started out at something like $20k a unit.  If you’re a game development studio and you buy a few of these, you want to squeeze some good use out of them.  That’s probably the least of your costs though.  The hours devoted to learning to develop on a new platform are significant.  The new platforms are much more difficult to develop for, and have a steeper learning curve.  If you take a look at Black and compare it to early PS2 games, the difference in the graphics is huge.  It takes a fair amount of time for developers to fully exploit a console.

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Posted: 08 March 2008 10:59 AM   [ Ignore ]   [ # 29 ]
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^ exactly, but they just shove another console right onto people in the way of big business.  we’re just now starting to get games for the 360 that dont’ look like playstation 2 titles.

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Posted: 09 March 2008 03:48 PM   [ Ignore ]   [ # 30 ]
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Picked up Super Smash this morning. I can’t wait to finish work so I can play it.

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“The American Republic will endure until the day Congress discovers that it can bribe the public with the public’s money.”
-- Alexis de Tocqueville

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